ECS Prototype Gallery

Gallery of rapid prototype development with white box bounding volumes :

  • Unity 3D
  • Entity Component System

IMHO the bread and butter of prototyping is :

  • visually acknowledging runtime events and physics state
  • structuring it so that's it easy to remix and explore possibilities
  • including polish for animation curves and transitions

Bonus if the with simple bounding volumes already look good prior to actual art polish

Full gallery available here :

This was a fun scratch pad for mapping and logging function and events to UI, and each gif represented about a bus ride's worth of progress ~ 25 minutes