Gallery of rapid prototype development with white box bounding volumes :
- Unity 3D
- Entity Component System
IMHO the bread and butter of prototyping is :
- visually acknowledging runtime events and physics state
- structuring it so that's it easy to remix and explore possibilities
- including polish for animation curves and transitions
Bonus if the with simple bounding volumes already look good prior to actual art polish
Full gallery available here : https://goo.gl/photos/9jAdyFbYVnNUkhr86
This was a fun scratch pad for mapping and logging function and events to UI, and each gif represented about a bus ride's worth of progress ~ 25 minutes