 
        
This map captures the GameCube graphic archetecture. It was fixed-pipeline, but understanding that it had all the functionalitie's of a pixel shader(limited to one sample), one could produce some truly beautiful work.
           
        
This map captures the GameCube graphic archetecture. It was fixed-pipeline, but understanding that it had all the functionalitie's of a pixel shader(limited to one sample), one could produce some truly beautiful work.