Prototype Boss Fight Gallery

Prototype where polished art are getting integrated with bounding boxes for main player package :

  • iteratively tune animation play back for both player and bounding box transforms to feel "good"
  • tuning input controller to feel responsive
  • background, and boss assets are roughly instantiated and animated to give artist context to tune asset production

Complete gallery can be found at :

There was a lot of back and forth with the art team, and generally turn around time was about 2-3 days between deliveries and getting a new build ready for us to progressively iterate towards the next step

This iteration was happening remotely, after work from our actual day job : but the speed and progression gave us momentum to positively move forward