Code is available at : https://github.com/miketon/Maya_Tools/tree/master/toolBox
Code is available at : https://github.com/miketon/Maya_Tools/tree/master/toolBox
Code is available at :
https://github.com/miketon/Photoshop_Scripts/blob/master/source/stripToLayers.jsx
Interfaces however, are much more resilient and surprisingly high mileage.
I've built many one off animations rigs that languish, while the keyframe tool that drives it continues to find usage. The animation UI pictured for simple commands such as zeroing out, mirroring and keying poses have been adapted to numerous foreign rigs on a number of various contracts and small side projects.
Code is available at : https://github.com/miketon/Photoshop_Scripts/blob/master/source/layersToStrip.jsx
It's modal nature is somewhat astonishing at first : Why would a text editor have a mode that does not input text? The reason becomes a bit more clear when you consider that about half the time of an average text editing session is spent tumbling to and from characters/words. And by separating those two modes, Vim effectively doubles the available keystroke space.
Originally, I struggled with a number of false starts with picking up Vim. Persistance paid off. And the resources that helped me most were:
I also recommend finding a nice .vimrc :
(The jj macro to switch modes will be kinder on your fingers than having to reach for the escape key.)
Vim is ~20 years old, yet IMHO manages to feel ahead of the curve.
Code available at: https://github.com/miketon/Maya_Tools/tree/master/browserUtil
Code is available at: https://github.com/miketon/Photoshop_Scripts/tree/master/source
Next up is updating this with a UI interface and generalizing it into a much friendlier tool. Currently things like space offset between stacks are hardcoded.