Built this little animation out of three key thumbnails, and good old fashion brute force key tweaking. I recall how exciting it was to exceed the boundaries of what I could reliably produce animation wise, at that point.
This was suitable enough to use as one of my animation sequences to profile different compression settings. Feet sliding was the most obvious artifact in more compressed versions.
This was a production trial as a means to refine my sculpting, skinning and animation skillset.
Wrote script to rig Juggernaut and Psylocke. Hand Animated walk cycles. And also wrote CGFX shaders. Fun!