Code available at: https://github.com/miketon/Maya_Tools/tree/master/browserUtil
This map captures the GameCube graphic archetecture. It was fixed-pipeline, but understanding that it had all the functionalitie's of a pixel shader(limited to one sample), one could produce some truly beautiful work.
Wrote script to rig Juggernaut and Psylocke. Hand Animated walk cycles. And also wrote CGFX shaders. Fun!