GX Mindmap

Working on RnD at Nintendo, the kind of challenges I encountered were complex.  And it was very easy to get lost in the details and lose scope.  Organizing complex relationship with mindmaps worked for me.  

This map captures the GameCube graphic archetecture.  It was fixed-pipeline, but understanding that it had all the functionalitie's of a pixel shader(limited to one sample), one could produce some truly beautiful work.